Book Chapters
Cezarotto, M., Martinez, P. N., Chamberlin, B. A. (2022). Developing Inclusive Games: Design Frameworks for Accessibility and Diversity. In Sobota, Branislav (Ed.), Game Theory - From Idea to Practice (pp. 17-33). https://www.intechopen.com/online-first/84661 doi: 10.5772/intechopen.108456 Martinez, P. N., Chamberlin, B. A. (2019). Night of the Living Debt. In Karen Schrier (Ed.), Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond (vol. 3, pp. 261-264). Pittsburgh, PA: ETC Press. Wiburg, K., Chamberlin, B. A., Trujillo, K. M., Parra, J. L., Stanford, T. (2016). Transforming mathematics teaching through games and inquiry. In Margaret Nie, Shannon Driskell, and Karen Hollebrands (Ed.), Handbook of Research on Transforming Mathematics Teacher Education in the Digital Age. IGI Global. www.igi-global.com/book/handbook-research-transforming-mathematicsteacher/142135 Chamberlin, B. A. (2016). Trying Hard to Make Games that Don't Stink: User Testing in the NMSU Learning Games Lab. In Schlichting, Mark (Ed.), Understanding Kids, Play, and Interactive Design: How to Create Games Children Love (pp. 325-332). Graton, CA: Let's Play Press. Chamberlin, B. A., Trespalacios, J., Muise, A. S., Garza, M. C. (2016). User Testing in the Learning Games Lab: Getting Valuable Feedback through Frequent Formative Evaluation. Games User Research: A Case Study Approach (pp. pp.55-75). Boca Raton, FL: A K Peters / CRC Press.
Chamberlin, B., Trespalacios, J. H. Muise, A. S., & Garza, M. C. (2016). User Testing in the Learning Games Lab: Getting Valuable Feedback through Frequent Formative Evaluation In M. A. Garcia-Ruiz (Ed.) Games User Research: A Case Study Approach (pp.55-75). Boca Raton, FL: A K Peters/CRC Press DOI: 10.1201/b21564-4
Chamberlin, B. A., Trespalacios, J., & Gallagher, R. (2014). Bridging Research and Game Development: A Learning Games Design Model for Multi-Game Projects.](https://www.igi-global.com/chapter/bridging-research-and-game-development/110059) In Mehdi Khosrow-Pour (Ed.), Educational Technology Use and Design for Improved Learning Opportunities (pp. 151-171). Hershey, PA: IGI Global.
Chamberlin, B. A. & Maloney, A. (2013). Active Video Games: Impacts and Research. In Karen E. Dill (Ed.), Oxford Handbook of Media Psychology (pp. 316-333). New York, NY: Oxford University Press.
Chamberlin, B. A., Maloney, A., Gallagher, R. R., & Garza, M. L. (2012). Active Video Games: Potential for Increased Activity, Suggestions for Use, and Guidelines for Implementation. In Sylvester Arnab, Ian Dunwell, Kurt Debattista (Ed.), Serious Games for Healthcare: Applications and Implications. Hershey, PA: IGI Global.
Trespalacios, J. & Chamberlin, B. A. (2012). 21st Century Learning: The Role of Serious Games. In M.M. Cruz Cunha (Ed.), Handbook of Research on Serious Games as Educational, Business, and Research Tools: Development and Design. Hershey PA: IGI Global.
Chamberlin, B. A. (2005). Digital Photography for Classroom Teachers. In G. Bull and L. Bell (Ed.), Teaching with Digital Images: Acquire, Analyze, Create, Communicate. Eugene, OR: International Society for Technology in Education.
Journal Articles
Reyes, L. I., Johnson, S. L., Chamberlin, B. A., Mena, N., Bellows, L. L. (2022). Acceptability of Digital Apps Developed to Engage Preschoolers in Food Tasting and Physical Activity in the Home Environment. Annals of Behavioral Medicine, 56(Supp1), s103. https://doi.org/10.1016/j.jneb.2022.08.002 Reyes, L. I., Johnson, S. L., Chamberlin, B. A., Bellows, L. L. (2022). Engaging Preschoolers in Food Tasting and Movement Activities Using Mobile Applications. To appear in Journal of Nutrition Education and Behavior. https://doi.org/10.1016/j.jneb.2022.08.002Chamberlin, B. A., Martinez, P. N., Parker Sauter, D. R., Plaza-Delestre, M. (2022). MyPlate MyWay: Creating a Customizable Digital Tool for Learners to Explore MyPlate Guidelines with Localized, Culturally-Specific Foods. Journal of the Academy of Nutrition and Dietetics, 122(9), A49. Shearer, A., Hoover, D., Gleason, J. B., Chamberlin, B. A., Abraham, D., Martinez, P. N., Klein, J., Riser, D., Snider, S., Kniel, K. (2022). Development and Evaluation of Educational Web-based Food Safety Game, Potluck Panic!. Food Protection Trends, 42(2), 113-123. https://doi.org/10.4315/FPT21-022 Cezarotto, M., Martinez, P. N., Chamberlin, B. A. (2022). Redesigning for Accessibility: Design Decisions and Compromises in Educational Game Design. International Journal of Serious Games, Vol. 9(No. 1 (2022)), 17-33. Engledowl, C., Al-younes, M., Chamberlin, B. A., Stanford, T. B. (2021). Learning acquired from a computer game-based early algebra intervention. School Science and Mathematics, 121, 495–508. Cezarotto, M., Stearns, S., Cushman, J., Connolly, C., Ricard, R., Chamberlin, B. A. (2021). Collaborative Design in Extension: Using a Modified Game Jam to Explore Game-Based Learning. Extension Foundation(1srt ed.), 29. https://online.flippingbook.com/view/687221337/2/ Cezarotto, M., Chamberlin, B. A. (2021). Towards Accessibility in Educational Games: A Framework For The Design Team. InfoDesign: Brazilian Journal of Information Design, 18(3 [2021]), 102-113. https://www.infodesign.org.br/infodesign/article/view/931/534 Zeng, N., Johnson, S., Chamberlin, B. A., M. M., Ferrante, M., Hobbs, S., Noereem, M., Bellows, L. (2020). Increasing Preschoolers' Physical Activity Via a Mobile App Game. Annals of Behavioral Medicine /Oxford University Press Inc, 54, S641-S641.
Ulery, A., Muise, A. S., Carroll, K. C., Chamberlin, B., White, L., Martinez, P., Spears, L., Gleason, J. (2020). Impact of multimedia learning tools in agricultural science classes. Natural Sciences Education, 49(1). doi:10.1002/nse2.20011
Erikson, L., Hansen, L., Chamberlin, B. A. (2019). A Model for Youth Financial Education in Extension Involving a Game-Based Approach. Journal of Extension, 57(4)
McCloskey, M., Johnson, S. L., Benz, C., Thompson, D. A., Chamberlin, B. A., Clark, L., Bellows, L. L. (2017). Parent Perceptions of Mobile Device Use Among Preschool-Aged Children in Rural Head Start Centers. Journal of Nutrition Education and Behavior.
Benz, C., McCloskey, M., Johnson, S. L., Clark, L., Thompson, D., Chamberlin, B. A., Bellows, L. (2017). Exploring Mobile Device Use among Preschoolers: A Feasible Intervention Strategy for Rural Families. Journal of Nutrition Education and Behavior , 49(7), Supplement 1, Page S91. http://dx.doi.org/10.1016/j.jneb.2017.05.157
Bellows, L., Johnson, S. L., Bekelman, T., Benz, C., Chamberlin, B. A., Clark, L., McCloskey, M., Thompson, D. (2017). The HEROs Study Year 2: Engaging Families to Promote Healthy Eating and Activity Behaviors in Early Childhood. Journal of Nutrition Education and Behavior , 49(7), S110–S111.
Trujillo, K. M., Chamberlin, B. A., Wiburg, K., Armstrong, A. (2016). Measurement in Learning Games Evolution: Review of Methodologies Used in Determining Effectiveness of Math Snacks Games and Animations. Technology, Knowledge and Learning .
Wiburg, K., Chamberlin, B., Valdez, A., Trujillo, K., & Stanford, T. (2016). Impact of Math Snacks Games on Students' Conceptual Understanding, Journal of Computers in Mathematics and Science Teaching. 35(2), 173-193. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
Trujillo, K., Chamberlin, B., Wiburg, K., & Armstrong, A. (2016). Measurement in Learning Games Evolution: Review of Methodologies Used in Determining Effectiveness of Math Snacks Games and Animations. Technology, Knowledge and Learning, 1-20.
Baranowski, T., Belchior, P., Chamberlin, B. A., & Mellecker, R. (2014). Levels in Games for Health - Roundtable Discussion. Games for Health Journal, 3(2), 60-63. doi:10.1089/g4h.2014.0019.
Quick, V., Heller, R., Corda, K. W., Martin-Biggers, J., Shaffner, D., Gleason, J. B., Chamberlin, B. A., & Byrd-Bredbenner, C. (2013). Don't Be Gross! Development of Food Safety 'Video Snacks' Viral Marketing Campaign for Middle School Youth.00874-5/abstract) Journal of the Academy of Nutrition and Dietetics, 113(A-56).
Quick, V., Corda, K. W., Chamberlin, B. A., Schaffner, D. W., & Byrd-Bredbenner, C. (2013). Ninja Kitchen to the Rescue: Evaluation of a Food Safety Education Game for Middle School Youth. British Food Journal, 115(5), 686-699.
Chamberlin, B. A., Trespalacios, J., & Gallagher, R. (2012). The Learning Games Design Model: Immersion, Collaboration, and Outcomes-Driven Development. International Journal of Game-Based Learning, 2(3), 87-110.
Trespalacios, J., & Chamberlin, B. A. (2012). Pearl Diver: Identifying Numbers on a Number Line Video Game. Teaching Children Mathematics, 446-447.
Trespalacios, J., & Chamberlin, B. A. (2011). Collaboration, Engagement & Fun: How Youth Preferences in Video Gaming Can Inform 21st Century Education. TechTrends: Linking Research and Practice to Improve Learning, v55 n6 p49-54
Trespalacios, J., & Chamberlin, B. A. (2011). Collaboration, Engagement & Fun: How Youth Preferences in Video Gaming Can Inform 21st Century Education.
Hofer, M., Chamberlin, B. A., & Scot, T. (2004). Fulfilling the Need for a Technology Integration Specialist.
Chamberlin, B. A. (2004). Key Concepts for Digital Photography. Learning and Leading with Technology, 31(8), 38-40, 42-43.
Chamberlin, B., & Scot, T. P. (2002). Creating Sustainable Technology Integration: One One-Hour Workshop at a Time. Journal of Computing in Teacher Education, 19(1), 23-28.
Conference Proceedings
Chamberlin, B.A., Schell, J. (2018). Connected Learning Summit, “The Secret Process for Making Games that Matter.” MIT, Boston, MA (August 2, 2018).
Chamberlin, B. A., Gleason, J. B., Garza, M. (2013). Exergames Unlocked: Preventing Obesity for At-risk Audiences through Exergames.00383-7/abstract) Journal of Nutrition Education and Behavior (ed., vol. 45, pp. S79). SNEB 2013 Annual Conference Proceedings.
Lieberman, D. A., Chamberlin, B. A., Medina Jr, E., Franklin, B. A., McHugh Sanner, B., Vafiadis, D. K. (2011). The Power of Play: Innovations in Getting Active Summit 2011: A Science Panel Proceedings Report from the American Heart Association.
Chamberlin, B. A., Scot, T. (2003). Avoiding the PowerPoint Penalty: Guidelines for Meaningful use in Pre-Service Education. Albuquerque, NM: Society for Information Technology and Pre-Service Education.
Chamberlin, B. (2001, March). Instructional Strategies for Adobe Photoshop: Developing Teacher Training that Works. Paper presented at the Society for Information Technology & Teacher Education, Orlando, FL.
Other
- Three Ways to Improve User Testing with Kids
Guest post on the website "Kidscreen."
- Interview: "Games That Teach"
Kidscreen.com interview of Barbara Chamberlin (Learning Games Lab), Peter Stidwill (Learning Games Network) and Allisyn Levy (BrainPop/GameUp)
Dissertation
Creating Entertaining Games with Educational Content: Case studies of user experiences with the children's website, The Food Detectives Fight BAC!®. Dissertation, University of Virginia, Charlottesville, VA.